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PostPosted: Thu Nov 06, 2008 13:11 
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Joined: Sun May 05, 2002 22:05
Posts: 2063
Location: Lappeenranta, Finland
Michael has made some software for the USBD480 using the myLCD library
http://mylcd.sourceforge.net/index.html

Code:
VLC video output plugin
-----------------------
http://mylcd.sourceforge.net/files/usbd480_plugin.rar


glfwdemos
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http://mylcd.sourceforge.net/files/glfwdemos.rar

"Some more not very useful demos, but demos nonetheless."


screencap
---------
http://mylcd.sourceforge.net/files/screencap.rar

"'ScreenCap' basically streams windows or GDI objects (surfaces) directly to the display. Seems to work for everything I've tried it with including DDraw and OpenGl games, but not anything which renders to an overlay surface such as a video player. In which case http://en.wikipedia.org/wiki/The_KMPlayer can be used to render video directly to a DDraw RGB surface."


Quake
-----
http://mylcd.sourceforge.net/files/quake.rar

"Quake .exe's"


Some of these are seen in the screenshots here: http://mylcd.sourceforge.net/libmylcd/u ... index.html


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PostPosted: Sat Nov 08, 2008 16:31 
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Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Notes for the above programs:

Quake1 should be fine with the demo. Not tried with full version.
Quake2 executable tested with a full install with lastest point release.
Quake3 requires full Quake3 as the demo uses a different folder tree.
With Quake2 and 3 it's possible to add the LCD's native resolution to the internal list of supported resolutions, as can be seen with the 130x130 option, but I didn't bother.
With Quake1 the supplied batch file must be used to start.

Gears demo is functional. Try the arrow keys along with Z and Shift+Z.
gl_gears, gl_boing, gl_particles and gl_triangle (c) Marcus Geelnard from GLFW


Last edited by Michael on Thu Feb 05, 2009 7:50, edited 1 time in total.

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PostPosted: Tue Nov 11, 2008 7:40 
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Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Updated the demos plus added the Roller-Coaster SGI OpenGL demo.
Download


Last edited by Michael on Wed Jul 01, 2009 0:24, edited 1 time in total.

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PostPosted: Wed Nov 12, 2008 1:23 
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Joined: Tue Jun 17, 2008 15:40
Posts: 35
Hello Michael

only the firedemo has a output to the usb480 lcd ?
The rest is not working here. (no lcd output)


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PostPosted: Wed Nov 12, 2008 4:09 
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Joined: Mon Jun 20, 2005 23:03
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Location: Hong Kong
Do these work? : http://mylcd.sourceforge.net/files/glfwdemos.rar


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PostPosted: Wed Nov 12, 2008 7:32 
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Joined: Tue Jun 17, 2008 15:40
Posts: 35
Yes,this works.


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PostPosted: Wed Nov 12, 2008 18:51 
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Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Then try this: http://mylcd.sourceforge.net/files/rc.rar
This is just the rollercoaster demo but with a slight change to how OpenGL is setup. If it works for you then the included .dll may be used with the previous upload.


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PostPosted: Wed Nov 12, 2008 21:32 
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Joined: Tue Jun 17, 2008 15:40
Posts: 35
no LCD-output,i don't know why. :roll:


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PostPosted: Thu Nov 13, 2008 18:52 
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Joined: Mon Jun 20, 2005 23:03
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Location: Hong Kong
sos wrote:
no LCD-output,i don't know why. :roll:


Problem isn't with displaying the data, as 'Fire' shows, its with acquiring the data through the OpenGL interface. If you modify the config.cfg file to enable the virtual display you'll see this.

The difference between glfwdemos.rar and usbd480_demos.rar is that the former creates and maintains GDI window whereas in the latter the window is closed/deleted once an OpenGL context as been acquired. Could try rendering to a BITMAP then attempt to read the pixel data via Blitblit()'ing (or whatever) as opposed to glReadPixels().


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PostPosted: Thu Nov 13, 2008 22:22 
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Joined: Tue Jun 17, 2008 15:40
Posts: 35
The Virtualscreen has also no output.
I think the glscreen needs to display on fordergrund.

Run the gl_boing.exe from glfwdemos and move the consolewindow over the glwindow.
The overlapped screen is not displayed on the LCD


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PostPosted: Mon Nov 17, 2008 6:06 
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Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Please give this one last try.
http://mylcd.sourceforge.net/files/usbd480_demos1.rar


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PostPosted: Mon Nov 17, 2008 20:43 
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Joined: Tue Jun 17, 2008 15:40
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The LCD is black,only fire.exe works.


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PostPosted: Tue Nov 18, 2008 6:00 
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Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
sos wrote:
The LCD is black,only fire.exe works.


Will I'm stumped.

Fire is working for you because it isn't OpenGL based.


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PostPosted: Mon Dec 01, 2008 14:37 
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Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
post no longer valid


Last edited by Michael on Thu Feb 05, 2009 7:52, edited 1 time in total.

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PostPosted: Mon Dec 01, 2008 17:48 
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Joined: Tue Jun 17, 2008 15:40
Posts: 35
Is the touch interface working or in progress ?

The Player works and if i press one of the consolekeys the touch interface displays on TFT.
But no reaktion if i touch the touchscreen. ;)


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