soul wrote:
I got the waitdisplayready function to work and now i got a bitmap
on my screen but pixel (5,0) & (6x0) aren't showed and i also have vertical lines every 12 pixels i think who aren't filled
Hmm, have you initialized the display to the settings you want to use ? Like font size 6x8 or 8x8 ?
Which size display do you have and what are your T6963C initialization settings ?
Quote:
i do not understand the
void cT6963C::DrawAnimFrame(Graphics::TBitmap *frameBitmap, int x, int y)
how much is x and y ?? are these the highest x and y values of the bitmap ??
X and Y are the starting position of the up left corner of the bitmap. So you can put the bitmap where you want on the screen.
Quote:
isn't there any other way to display a bitmap
or can you explain it how it works ?
Well the ways I can think to put a bitmap to T6963C display:
-write pixel by pixel using the pixel set command (slowest, writes 4 bytes to the display for every bitmap pixel )
-write byte at time using the normal byte write command (faster, writes 2 bytes(command byte+data byte) to display for every data byte sent)
-write byte at time using the auto write command (fastest, writes one byte(the data byte) to the display for every data byte sent)
Depending of either 6x8 or 8x8 font mode one byte transfers 6 or 8 pixels in the byte write modes.
So if you can correctly get the pixel information of your bitmap I don't see why you couldn't get it work by sending pixel at time although it's slow.