LCDInfo.com

http://www.lcdinfo.com
It is currently Sun Nov 24, 2024 15:22

All times are UTC + 2 hours




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Sat Aug 09, 2008 16:25 
Offline

Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Nokia knockoff connected directly to the expansion port of the USB13700 and fully powered from the USB port (excluding BL). Pics show the display in 12bit colour mode.

Image

Image

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 10, 2008 15:04 
Offline

Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Short video on the display in 12bit mode. Source video shot at 10 fps.

Here.
(can be viewed with Media Player Classic)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 13, 2008 13:49 
Offline

Joined: Sun May 05, 2002 22:05
Posts: 2063
Location: Lappeenranta, Finland
Thanks for showing us your work!

Glad to see some of the new USB13700 features put into work.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 16, 2008 14:22 
Offline

Joined: Sat Feb 02, 2008 20:44
Posts: 16
Nice work! :)

Did i missed something about the features?

Cheers

doc


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 16, 2008 14:54 
Offline

Joined: Sun May 05, 2002 22:05
Posts: 2063
Location: Lappeenranta, Finland
The new feature here is the expansion port SPI support that was included in the 0.9 firmware / API version:
http://www.lcdinfo.com/usb13700/documen ... 00_8h.html


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 22, 2008 8:42 
Offline

Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Two more Divx videos. This time using myLCD via OpenGL with 12bit colour.
Boing: 1.5mb
GLFW Particles: 1.88mb

Also have OpenGL 'Gears' and running at 41fps too.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 22, 2008 9:18 
Offline

Joined: Sun May 05, 2002 22:05
Posts: 2063
Location: Lappeenranta, Finland
Nice!

Now you got me curious, how are you directing OpenGL to myLCD? Is it rendered on hardware and then redirected to myLCD? Or is it fully software OpenGL implementation?


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 22, 2008 17:32 
Offline

Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
The former by using the OpenGL function glReadPixels() like this:
Code:
static int padTo4 (const int width)
{
   if (width&3)
      return ((width>>2)<<2) + 4;
   else
      return width;
}

int getGLFrame (TFRAME *frame, int glwidth, int glheight)
{
   int pad = padTo4(glwidth);
   if (pad)
      pad -= glwidth;

    unsigned char *data = calloc(1, glwidth * glheight*4);
    if (data != NULL){
      glReadPixels(0, 0, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, data);
      int r,g,b,x,y;
      for (y = frame->height-1; y>= 0; y--){
         for (x = 0; x < frame->width; x++){
            r = (*data++&0xF0)<<4;
            g = (*data++&0xF0);
            b = (*data++&0xF0)>>4;
            lSetPixel_NB(frame, x, y, r|g|b);
         }
         data += pad;
      }   
      free(data);
      return 1;
   }
   return 0;
}


Could probably come up with an OpenGL wrapper to ease the process. Quake3 should look nice :)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 29, 2008 19:09 
Offline

Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Few videos of Quake 1, 2 and 3 running on the LCD in 12bit colour.

Quake 1
Quake 2
Quake 3
Quake 3 intro
Quake 3 logo animation

All vids taken with a mobile phone so please excuse the rubbish quality.
KMPlayer can be used to view.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 30, 2008 14:50 
Offline

Joined: Sun May 05, 2002 22:05
Posts: 2063
Location: Lappeenranta, Finland
Still looking very nice.

So, have you already played through all three games using the little screen? ;)


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 30, 2008 19:29 
Offline

Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Tried playing but even with the game(s) running in the LCD's native resolution targeting is quite difficult, as at times there can be single pixel targets. Generally the LCD is just too small to continually stare at for any length of time. Will be interesting to see how this looks on something larger.

I can upload the modified source for all three if you or anybody else is interested.

On another note: Great little board!


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 01, 2008 20:22 
Offline

Joined: Sun May 05, 2002 22:05
Posts: 2063
Location: Lappeenranta, Finland
Michael wrote:
Will be interesting to see how this looks on something larger.

Yes, maybe we can see that sometime...

Quote:
I can upload the modified source for all three if you or anybody else is interested.

Of course, I'm sure it would be interesting to see.

Quote:
On another note: Great little board!

Glad to hear it has proven useful!


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 05, 2008 6:05 
Offline

Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Henri wrote:
Michael wrote:
Will be interesting to see how this looks on something larger.

Yes, maybe we can see that sometime...

Quote:
I can upload the modified source for all three if you or anybody else is interested.

Of course, I'm sure it would be interesting to see.

I'll put something together.

Using a similar method AVI's can now be streamed and viewed, but I'll save you the horror of another video of the display.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Nov 11, 2008 7:45 
Offline

Joined: Mon Jun 20, 2005 23:03
Posts: 161
Location: Hong Kong
Complete source for Quake 1, 2 and 3. Included also are Code::Blocks project files as used with MinGW/GCC.
http://mylcd.sourceforge.net/files/quake1-2-3_src.rar


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 30, 2009 20:14 
Offline

Joined: Wed Aug 03, 2005 20:27
Posts: 130
Location: .fi
Michael wrote:
Also have OpenGL 'Gears' and running at 41fps too.


How are you getting 41fps out of it? I can reach about 10fps doing fullscreen writes using RAMWR followed by all the data in one SPI packet.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group